Perpustakaan Universitas Nurul Jadid Paiton-Probolinggo

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Electronic Resource

APLIKASI GAME EDUKASI PENGENALAN NAMA HEWAN DALAM BAHASA INGGRIS MENGGUNAKAN ADOBE FLASH CS 03

Siti Nur Hakimah - Nama Orang;

A good application in an educational institution supports students in learning activities. Media As'adiyah early childhood educational game using an application that can help students in getting to know the names of animals.

This thesis discusses the presentation of some information in the form of analysis and perancagan Media educational games are packed into an educational game app particular animal name recognition presented by the media manually as learning to use books so that students find it difficult to learn and feel bored to study it back. Interactive media is designed to draw so that students are no longer saturated in the learning process. The author in the preparation of this educational game using adobe flash Cs3 that serves as a processing animation.
This
application meets the overall learning in early childhood education game As'adiyah.Tampilan executed in accordance with established guidelines so that it can be more rapid, precise, and accurate.


Ketersediaan
15014277 aSIT 277 aPerpustakaan Universitas Nurul JadidTersedia namun tidak untuk dipinjamkan - Koleksi Digital
Informasi Detail
Judul Seri
-
No. Panggil
SIT 277 a
Penerbit
: ., 2016
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
-
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
-
Info Detail Spesifik
Introduction Educational Game Animal Names
Pernyataan Tanggungjawab
-
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Perpustakaan Universitas Nurul Jadid Paiton-Probolinggo
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